Tuesday, August 25, 2026

Hell Portal

For this effect, I wanted to attempt to push the limit of what I could make VFX wise. I wasn't satisfied with just making some lightly colored yellow dots and calling it sparks. I mean come on what are we doing here? There are people bowing up buildings, surely I could at least get somewhat close to what it was they were doing. 

This effect uses, what was at the time an experimental feature, of Unreal Engine 5. The feature itself is called Niagara Liquids and it is UE's first steps into handling large volumetric sims "in house". Liquids was quite heavy in terms of performance metrics. As a result I instead opted to place it in a very small staging environment and use per-rendered footage. Almost acting as a cut scene. 


 
 

 
 

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