Wednesday, October 7, 2026

Game Animation






 
This project was a bit of a hassel but it wasn't anything too bad. I created a very simple little exercise animation for the brute and then went on to get a cool dance animation from Miximo. Then came the process of re targeting.
 
Re-targeting was a bit confusing at first but I got the hang of it pretty quick. My only hitch was that I was a bit confused as to why my bones weren't lining up between the knight and the brute. Then I remembered they need to have the same starting pose so once I fixed that then we were off. 
 
I then grabbed another skeleton from Miximo and gave that a quick little animation and brought it into unreal. Fairly easy to do since I had already done those steps earlier so went off without a hitch. 

No comments:

Post a Comment

Animation State Machines

  I got both the model and all the used animations from Mixamo. I used a simple UE5 blend space to combine the three animations so that they...