An intense electrocution scene that features multiple Niagara particle systems working in unison to electrocute this poor solider. These systems in particle use beam renderers that are being effected by a rapid jitter effect in order to simulate the look of electricity.
The sparks are done using a simple omni-burst set up that fires them from randomly sampled portions of the character mesh.
All other environmental effects such as the blinking of the lights as well as the changing of their color is done via blueprints that simply control color and intensity.
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